Unity Level Designer (3+ Month Contract)

Farom Studio , Posted 1 week ago

Middle

Full time

Negotiable

Remote

What are you working on?
  • Genres: Action, Adventure, Strategy, Shooter
  • Platforms: PC, VR
Team size and structure?

50+

What kind of professional are we looking for?

VACANCY FOR CITIZENS FROM UKRAINE

Responsibilities:

Design and block out gameplay levels for an active Unity project

Build clear player flow, pacing, and encounter layout

Create blockouts and iterate quickly based on feedback

Work with Unity Scene tools, ProBuilder, and terrain systems

Collaborate daily with design, art, and programming teams

Optimize levels for stable performance

Maintain concise documentation for implemented locations

Requirements:

Proven experience as a Level Designer in Unity

Strong understanding of level flow, composition, and player guidance

Confident use of Unity tools (ProBuilder, prefabs, lighting basics)

Experience with Plastic / Unity VCS

Ability to deliver high-quality blockouts under tight deadlines

Portfolio with playable level examples

Nice to Have:

Experience with shooters or tactical gameplay

Basic C# understanding

Environment art or lighting experience

Contract Details:

Duration: 3+ months (extension possible)

Format: Remote

Schedule: Full-time contractor / outsource.

CV+portfolio please

Farom Studio

Company type: product, outsource

Employees: 11-50

Platforms: PC, VR, Console

Genres: Adventure, Shooter

https://faromstudio.com/

View all vacancies from Farom Studio
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